I’ve covered the WebVR space from various angles recently, arguing that it’s the most practical and accessible way to consume VR, that it’s now being increasingly prioritized and supported by the top VR players and browsers, and how it enjoys the unique role of enabling the next iteration of the Internet.

The next major point I want to turn your attention to is the ‘magic window’ that allows WebVR content to be consumed by any smartphone or desktop user.

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